I wouldnt care about ancient knowledge or spells (except possibly heal) early on either since you wont have enough mana to cast more than one heal spell. You can craft a bastard sword that is among the best in the game with the starting skill. I wouldnt bother with smithing early on, it's only useful for a few late game quests and once you get to that stage you'll likely have points to spare (and have gained some from quests). I'd probably spend in the order:Įxtra HP -> hunting to 130 (for trophies) -> prospecting (for quests and money) -> strength for the first level of 2H weapons (the halberd reigns supreme against wildlife)
That should cover most of what you need to know.īlacksmithing isnt necessary as it is possible to craft an excellent bastard sword with the default skill.įor fighting and survivability I'd recommend extra hitpoints, strength, and hunting to 130 for trophies. I'd stick with 1H + shield against humanoids though (orcs/humans/skeletons, etc). It's a whole lot better at killing animals than any 1H weapon, simply due to the fact that you can keep them from stunlocking you because of the great range. You might also want to consider getting the crossbow feats as you gain strength, since it's always nice to be able to shoot those nasty boars and what not from far away.Īlso, do not underestimate the value of a good halberd early on (yes, I'm talking about the silly low damage ones that rebels use). Basically, the whole point of any "warrior" build is to get this halberd as soon as possible, because it can tear through packs of animals, orcs, whatever in seconds due to it's very high damage and range. As for weapons, use 1H where it suits you (in the start, there are very few good 2H weapons available, forging a Bastard Sword is probably the best weapon you can get access to), but later in the game you should always use the Orc Halberd (massive 2H weapon, with incredible damage). The rest is pretty much simple - put tons of points into strength and hitpoints (you need a large health pool). Other than that, I'd get tireless runner (or some such thing), immunity to poison/disease, resistance to heat/cold and perhaps acrobatics as well. Also, you should get Blacksmithing, since you can make the best 1H weapons in the game that way (crafted weapons are always 10 damage better than the same weapon in a store, and with less requirement to wield them). Well, as you get some Ancient Knowledge, you should probably grab Healing and a few other spells. How many points should I invest in strength and should I get the better weapons skills as well ? As long as I keep hitting they don't attack me so it's really easy.
They also don't fight all at the same time, it'sl ike they all have the honour of Samurais. I just keep whacking and they eventually die or get KOed. The combat system seems fairly easy against humans and orcs. I'm 10 points out of getting respected in Cape Dun and I still have lots of quests to do. Ok, I'm now level 8 with 80 LPs to spare. (I haven't played through G3 yet and I'm not a hardcore gamer, so I'm probably not going to be playing a lot and it'll take months for me to finish the game.) What other/miscellaneous skills I should or shouldn't learn (hunting/lock picking…) ? I want to play this through as a fighter for the rebels.Ĭould anyone tell me how they think I should spend my points ? I'll probably save the game soon and then use it for a replay. I also killed some lurkers on the beach until I got where there were 4 of them next to each other. I did several quests in Reddock and want to go to Cape Dun now.
I think the new community patch helped a bit since it now freezes very rarely. I played a bit several months ago, but I didn't like it freezing all the time. I just started replaying Gothic 3 last night.